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Andrew
Lunstad of Eternal Warriors, makers of "The War in
Heaven", offer some insights into their game and the Christian
gaming market.
Developer's
Website www.eternalwarriors.com
Check
out our review of "The War in Heaven" action adventure
game here
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Andrew Lunstad one of the
developers of "The War in Heaven" recently took time to
answer a few of our questions. There's some really interesting
stuff here. Christian video games on the PC is still very new
and underdeveloped. Here you can get a glimpse at not only
some of the difficulties facing developers of Christian games but
also hint at the great possibilities that exist. Also note
that the fact that the game allows players to play the evil angel
has proved to be a consistent bugaboo with Christian
distributors. Most people picked up on the solid reason the
had for doing this but it doesn't take much to scare away the
"feint of heart."
CG: Before creating the
game, "The War in Heaven," what other games did you make?
My partner and I started a secular game company before we even
thought about
Christian games -- Fenris Wolf. With this company we produced the
Rebel Moon
series of games.
CG: What made you decide to
create "The War in Heaven"?
Hard to say exactly. One things that sticks with me is my wife
challenging
us on why we didn't make any Christian games. Our first response was
skeptical, but on further review found much in the Bible that would
support
a type of game we liked. Furthermore, our pastor at the time, Greg
Boyd, was
writing a book called God At War. Consequently, many of his sermons
were
dealing with the subject of spiritual warfare. The story of Daniel
waiting
for the angel sent to answer his prayer because the angel was being
attacked
by the Prince of Persia (spiritual entity -- not game) was
particularly
inspiring to me.
A perhaps deeper seated
motivation is the fact that I grew up loving to read
fantasy and science fiction books, but most of these books had a
very
humanistic or New Age bent. Although I didn't necessarily believe
what the
books told me, the cognitive dissonance produced by believing one
thing and
reading another tended to pull me towards that thinking. Being able
to
occasionally read books like CS Lewis or other Christian authors was
like a
breath of fresh air reminding me of what is true and who God is. I
hope the
War In Heaven will do the same
thing for gamers.
CG: What was your greatest
challenge in bringing this game to market?
Finding a publisher. There were a lot of secular publishers who
thought the
game sounded interesting, but were unwilling to take a chance on a
Christian
title. The Christian world was quite skeptical of a game that wasn't
a Bible
quiz or in some other way obviously Sunday school material. In
ValuSoft we
found a publisher that was open
to the idea of Christian games.
CG: The game has been
placed in national software chains. What has been the game's
reception in the secular market?
It has mostly not been noticed. When it has, the reception seems
to be
pretty good. I get emails from people that start out 'I couldn't
believe my
eyes when I saw...' because they are so surprised that someone made
a
Christian game.
CG: How has the game fared
in the Christian market?
Much better. Our Christian distributor has been very pleased
with the
response the product has gotten, even though it was not advertised
at all.
Our biggest hurdle there is that many Christian stores are loathe to
carry a
title that has a demon on the cover, or that allows the player to
choose the
evil path.
CG: "The War in
Heaven" represents the best first person engine ever developed
for a Christian game. Do you have plans to continue to develop the
engine for a future game?
I have many plans, however, they will remain nebulous until we
find a
publisher for a sequel. We'd definitely like to bring in more
role-playing
elements and more stunning visual effects for example, but budget
and other
considerations will color what
options we have.
CG: What is in store for
your company in the future? Any hints on your next game project for
our readers?
Again, the future is unclear at this point. I would like to be
able to
approach publishers and be able to point to the number of sales of
WIH and
say -- There is a Christian gaming market out there just waiting for
quality
games. However, while sales have been OK so far, we are definitely
still in
the early stages of developing a Christian game community. Yet, I am
not
despairing at all. The Christian music market took some time to
develop, and
it shouldn't surprise us that we are finding similar challenges in
the game
market.
Let me be clear. My heart is
to see some quality positive content out there
to counter graphically awesome but Godless games that are currently
the
norm.
CG: Is there anything you'd
like to add or help clear up some misconceptions about the game?
Many people wonder if the game was made by Christians -- the
answer is yes,
although our publisher is not a
Christian publisher.
Did we make the game to make
money -- Haha. Good one. There are far easier
ways to make money than this. We do, however, hope that the game is
successful, because without that it is less likely that others will
make
Christian games.
Others wonder why we would
allow the gamer to choose the evil path. The
answer is that we really can't teach much about making a good choice
if
there isn't any choice. I know that if a younger me were to play the
game,
and find no evil path, I would feel like someone was trying to
pretend that
evil didn't exist, that it wasn't tempting, and that there is no fun
down
that path. That is of course not true, and might even make me
curious about
what was being concealed. Evil usually starts out looking great, and
sin
*is* tempting (that's why we pray to be delivered from temptation).
It is
only further down the road that consequences are apparent. We wanted
to
reflect that with our game.
CG: What do you see as the
future of online gaming for Christians?
I have no divine revelation here unfortunately, but God put
making the War
In Heaven on my heart. It is hard to imagine that the War In Heaven
completed God's intentions in this area. I suspect that in the next
1-3
years we will see some break through Christian titles that will
convince
people that Christians want games that reflect their belief system
instead
of the world's, and that Christian game developers will create even
better
content to fill that need.
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