Copyright Information

  

 

Interview with David Slayback of Shine Studios makers of

Developer's Website www.saintsofvirtue.com

About a week ago, David graciously answered a few questions.  While we couldn't pry out of him anything more than a hint about their upcoming plans, we hope to get a good deal more about it in the near future.  This interview gives a little insight into the game which we think you'll find interesting.

How long did it take you to develop the game?
We developed the game in about 10-11 months full-time. The whole process from design and conception to publishing was about 16 months.

When did you first conceive of doing the game?
October 1997.

What was your greatest challenge in getting the game published?
Saints of Virtue was targeted at the Christian bookstore market (CBA for short).
  The Christian games that have been done in the past five years have ranged from mediocre to poor and have not sold well. So it was really hard for us to find a publisher who would help push and promote us in the CBA marketplace because they saw the Christian game market as "dead". We tried very hard to convince them that a product such as ours would help revive it. Most of the big publishers turned us down. A small publisher, Cactus Games, saw the potential for success because we had a high quality product. They had success with board games and took us on to publish our game.

What are your future plans? Anything specific you can tell us?
We have another game in the works. We can't give anything specific out right
now, but our website -- www.shinestudios.com will have updates in the next few months. 

What do you see as the future of gaming for Christians?
As for Christian computer games, I see an untapped market: games that offer
Biblical and spiritual truths and that promote goodness and hope and love and justice and more. There is enough that are just "kill the bad guy" and those kind of games have been around since the beginning of computer games.

What do you see as the future of Internet gaming for Christians?
In terms of Internet gaming -- I see some games being created several years from
now, but unfortunately the business model can be difficult unless the game is of high enough quality. I think when more of the equivalent of "game engines" for the Internet become available so developers can focus on the content, not the technology, then it will be easier to do on-line games with more substance. I do know that the Christian community on-line is huge and they would be hungry for a game of depth and quality that would engage them on all levels. Perhaps a big Christian on-line community may help fund and support a project.

What kind of graphics engine do you plan to use?
The one drawback of Saints of Virtue is that we used an older technology
graphics engine. Back when we started, none polygonal engines were available and we did not have the time to write a new one. Now, there are many quality polygonal engines that can do Quake2 or better. The Quake3 and UnReal engines are out of our price range because they cost from $250K - $500K just for the engine.

Is there anything else you would like to do?
Our goal at Shine Studios is to do entertainment that is fun but engages the
spiritual side too. We want the people who play our games to not just go away thinking that it was a fun game -- but to understand life in new ways ( a more Christian worldview ), be challenged and confronted with Biblical truths, and be touched at the "soul" level. We at Shine have a background in computer game development, so we are using our talents the best we can in that area right now. We could go in other directions, but we feel God has lead us into the best way He would have us to communicate His truths to the world.