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June 1st, 2001

Onimusha

Game Type: Third Person Adventure
Platform: Play Station 2
Developer's Website: Capcom

 


The First PS2 Mega-Hit

Overview

Everywhere on the net, people are singing the praise of Onimusha, the second game from Capcom to appear on Playstation 2. This game is a true first hit on the PS2. This massive popularity is probably the reason I had to try 2 video stores several times before I was able to get my hands on a rental copy. The hassle to get this game was, for the most part, worth it.

Onimusha is set in feudal Japan. Two clans, the Oda and Saito families, are trying to establish their rule on the island nation. The opening movie, which is spectacular, is a battle between the forces of these clans. At the end of this horrific battle, Nobunaga, the leader of the Oda Clan, is killed. He is then resurrected by an evil clan of demons, with whom Nobunaga signs a pact with so he could then over the world (Sound familiar?).

Nobunaga and the demon clan then kidnap Princess Yuki of the Saito to use her in a dark ceremony that is key to making the demonic plan work. Two human travelers, Samonosuke the samurai and Kaeda the female ninja, are brought into the conflict by the friendship that Samonosuke and Yuki share. What goes from there is a story that could be right out of the pages of oriental mythology.

The game is basically similar to Capcom’s infamous Resident Evil series, involving attacking baddies, puzzle solving and deep characters. Being set in feudal Japan, the guns of Resident Evil are switched out for different types of swords and orbs that allow Samonosuke to utilize the powers of wind, fire and lightning. As the last sentence suggests, a truck load of Eastern mysticism.

This weapon swap makes the game itself based more on technique than in Resident Evil, where players could use a gun to take out a bad guy/girl before they are close enough to hit them. Now, players have to master the use of their weapon and the art of dodging to vanquish the myriad of foes that await them.

The enemies range from low class demons, who have cool little hats that can be kicked off, to a giant snake-dragon-demon who is the end boss. Different enemies have different attack styles, making battle much more interesting. When defeated, their souls fly away and Samonosuke can seal them to his gauntlet, which he will the later use to increase the power of his weapons and orbs.

This adds a strategy element to the game as well. Some doors can only be opened by the orbs and even more advanced doors require that the orb be on a certain level before access is granted. On the other hand, players will want to level up their swords so they can cause more damage to the opposition. It is a fine balancing act to have the best of both world and get to where you need to go.

As with most Capcom games, secrets are hidden throughout that enhance gameplay. A secret panda-bear suit, a mini-game and a trailer for the sequel, Onimusha: Warlords 2, are among the goodies.

The game has some flaws though...one being the mouth-voice coordination. The lip syncing rarely matches the words being spoken. Sometimes, mouths are moving and no words are heard and vise-versa. One possible explanation of this is that the mouths may have been set to say the Japanese script, which is available in the game.

That problem is nit-picking though, because the mouth movements being changed to English on Sega’s Shenmue caused the game to be a year late so it is a forgivable mistake.

Another woe is that the story does not say what happens to all of the characters at the end. Some of the cast has closure but other key members are just completely dropped, leaving a void in the story. Another weak point in the story, as mentioned above, was it’s dependence on what comes off as New Ageism (It's Japanese mysticism but since that's where a lot of new game ideas get their stuff, it comes off that way to those less familiar with ancient Japanese mythology), which will turn thousands of people, including myself, off.

Overall, the excellent graphics and unique action will leave most players a little more than just satisfied. Just rent it before paying 50 dollars though.

Joshua

Final Score

Highlights: Graphics rock and the engine is a blast to play. Good replay value.

Lowlights: Eastern mysticism view of the world, and it is just not up to the level of game play in Resident Evil. Length of main story line is somewhat short.

Hints:  Sometimes running is a good idea instead of fighting.

Recommendation: Definitely rent it first.

Age Appropriateness: Teens 17+ (a graphcially violent game but limited to killing monsters)

Christian Sense (CS): 2.5 - While it's just a game, Eastern mysticism ala Japanese Anime' style is the world view behind it. However, it's quite appropriate for the game's setting/era and the mythology of Japan.

Game Engine (GE): 4- Great spinoff of the Resident Evil game engine

Game Play (GP): 3.5 - Could have been better in some places but also could have been a lot worse.

Overall: 3.3

For a full explanation of our ratings system, click here