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June 1st, 2001

Bouncer

Game Type: Fighting/Action/Adventure
Platform: Play Station 2
Developer's Website: Dream Factory
Publishers Website: Square Electronic Arts

 


‘Bouncer’ slams PS2 like non other before.

Overview

Back when Sony first announced Playstation two, Squaresoft showed movies of a game they were making for the super system. These small movies amazed people and stole headlines in every videogame magazine, not to mentioned help consumers decide to reserve a PS2. Though this wonder was promised on PS2’s release day, Squaresoft decided to wait up until about three weeks ago to unleash The Bouncer on the world.

The wait was well worth it. The game is a combination of RPGs (role playing games) and fighting games. Squaresoft has attempted such a combination two times before (Tobal #1 and Ehrgiez). These previous games were of laughable quality but perhaps they were necessary in order to reach the quality Bouncer has achieved.

Most fighting games have simplistic storylines that often contradict themselves. Bouncer is very much the exception to this sad rule. The game is part of a new revolution in the industry to bridge the difference between games and movies. In other words, make games that have deep stories and fleshed characters. Bouncer fits this category nicely.

The game involves three characters (Sion, Kou and Volt) who are bouncers at a bar called Fate. They have a mutual friend in Dominique Cross, a girl who Sion met on the street a long time before. All was normal until Special Forces from Mikado (a evil corporation) kidnap Dominique. The three bouncers decide that they need to go to the Mikado headquarters to get their friend back. What unfolds from that defies imagination.

One thing Squaresoft promised about the storyline is that it could be experienced from the point of veiw of all three main characters. At first, this seemed like it would have little or no effect on the story. This could not be further from the truth. The three characters DO view and comment (verbally and mentally) on situations differently. They also apply their own limited knowledge, which exposes certain parts of the storyline that would otherwise be hidden.

That is why Bouncer has a rare appeal to play it all over again. Certain parts of the story just don’t make sense so players can’t wait to play it through with different characters until they find that missing link of the story that ties all loose information together. The feeling of that light bulb clicking above your head as you figure out a key part of the story is priceless. Characters, who at first seem two dimensional, become fleshed out and almost real when their feelings and thoughts are exposed.

Speaking of appearing almost real, the graphics are AWESOME! They make Toy Story or Bugs Life look weak (even during gameplay). This game is definitely the one people would want to show off how powerful their PS2 can be. Many times I forgot I was playing a game and thought I was watching a high quality computer cartoon (or live a action movie from some shots that look 100% real). Even mouth movements, which are notoriously bad for Japanese-to-English games, are perfectly coordinated with the English dialogue. Hair, skin and many other living and non-living things are flawless.

The Bouncer is not without problems. Some of the translated dialogue probably sounded good in Japanese, but is almost comical in English. Incidents as bad as, "You think I am going to loose to someone whose only motivation is resentment", are rare though.

One thing that Squaresoft promised is that players could pick up and interact with everything on the screen. This feature sadly was left out. The fighting areas do contain things like stairs to run up but this still leaves a sad void that interacting with chairs and tables would have filled.

The last complaint can only be a negative from certain points of view. Many were dismayed at the fact that while it takes a person about 3 hours to beat Bouncer, they will only be playing for about 30 minutes. That's because the game is full of FMV (Full Motion Video) sequences. But that is a plus; not a minus. The game has very well done FMV’s that enrich the story. An above par story, colorful characters and jaw dropping visuals make The Bouncer a perfect addition to anyone’s PS2 library.

Joshua

Final Score

Highlights: The graphics rock and the storyline is definitely unique. Good replay value.

Lowlights: A very short game with little interaction.

Hints:  Play it through with all the characters to get the full story.

Recommendation: Almost anyone old enough to handle video games can play it, but rent it first since it's a lot of money to pay for such a short game.

Age Appropriateness: Teens 13+ Considering the title of the game, animated violence is relatively low with no references to alcohol in the game.

Christian Sense (CS): 3 - Doesn't insult or teach Christian values.

Game Engine (GE): 4 - A very unique engine but Square promised more than they delivered. A Bouncer remix is on the drawing board, so perhaps they'll deliver on the rest of their promises.

Game Play (GP): 4 - Fun for the whole one player experience but multiplayer falls flat.

Overall: 3.7

For a full explanation of our ratings system, click here